Tuesday, June 10, 2008

2D Art Reel

To accompany my Demo Reel, I also made a short reel of my 2D Art. Hope you like it.


Untitled from Curtis Campbell on Vimeo.

Thursday, June 5, 2008

Demo Reel 2008

After much work, here is my 2008 Demo Reel. Thanks to all who helped along the way!


Demo Reel 2008 from Curtis Campbell on Vimeo.

Paris Cafe - Final

Here are the final Paris Cafe shots!

Tuesday, June 3, 2008

Final Shot Paris Cafe

Here is a final shot of the Paris Cafe! Met my deadline early and Kyle has begun rendering his animated short while he finishes his last shots.

Monday, June 2, 2008

More Life Drawings - Old and New

Here are some more life drawings. There are some old ones that are more clear as some of the other pictures are blurry, plus a bunch of new ones. They range from 15 second gestures to 40 minutes.

Render Test on Cafe and some updates.

Here's basically a quick render test with Final Gathering and global illumination on the Paris Street, with a subtle composite of Ambient Occlusion.. It's almost done! The texturing isn't 100% complete and neither are the window shaders, but this is sort of the direction I want the lighting to go.

This is what it will look like on my demo reel at least, as still images. Kyle's animated short will look similar but not quite as sharp. He won't be using final gathering or global illumination in his version, just due to time constraints on render times. This scene needs to be complete by Wednesday, as that is my deadline plus Kyle needs to start his rendering of his short then. With this lighting setup it turned out quite alright I think.

I want to change some things, like the sidewalk texture is a little too bright, and the unwrap is a little off on it. Otherwise It should be done by Wednesday. I'm going to be working on it almost all day tomorrow and Wednesday morning. Wednesday evening I will be rendering the scene, and compiling the other pieces to complete my demo reel, which 100% must be done on June 11th!

There were a few things I would've liked to add to this scene, but due to time constraints I wasn't able to complete them. That's how it goes unfortunately.